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UE4 - Luos's World Aligned/Tri-Planar Material functions.

Four custom WorldAlignedTexture (Tri-Planar) material Functions.

- One set has rotation & offset inputs for regular Textures and Normals.

- Texture Object input.

- Texture size.

- Texture Scale. (Because I find it useful)

- Rotation Degrees. (0 - 360)

- Texture Offset.

- other set has separate rotation, scale, and offset inputs for each axis.

NOTE! Please do use the latest version of the material function!

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Update 1.03

- Added 4.22 version

- Comes with an update to the world aligned normal/separate world aligned normal function as forum user "StrayDorian" found a bug that kicks in about 50k units away from 0/0/0

Update 1.02:

- Texture version now comes with alpha channel support.

- Added 4.15 version

update 1.01:

- Normals rotation should now also "fix" the normal map angle.

~!~!~!~!~!~!~!~!~!

Additional info: the project is made in unreal engine 4.11 so you might need to migrate it to newer versions instead of copy/pasting the uassets.

Additional information: https://forums.unrealengine.com/showthread.php?89524-Material-Function-World-Aligned-Texture-Normal-With-offset-amp-Rotation

21 ratings

  • Size3.32 MB

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UE4 - Luos's World Aligned/Tri-Planar Material functions.

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